Just how could designers of ToonTown Online solve the problem of Leeching and Kill-Stealing? The answer to this is surprisingly simple. Simply put, there are two methods, neither mutually exclusive, that can be used to limit leeching and kill-stealing.
The first, and most-easily implemented, is the creation of a closed battle system, where, following the first round, players cannot join a battle; doing so, however, only limits leechers and kill-stealers who join fights after enemies have been worn down, and do little to deal with leechers and kill-stealers who join battles, then feign AFK status to avoid being targeted by enemies.
The other method, and possibly the most effective one, is to allow players to form parties of up to four; doing so allows players to play with other players of their own choosing, often-times friends, and are less likely to wind up in parties with griefers. This system, however, is flawed in that it only solves the problem if players are in parties of four, since smaller parties will not completely "fill" a battle, thus leaving slots opens for leechers and kill-stealers.
Combining the two systems, Disney will doing a great deal to limit leeching and kill-stealing; by locking down battles that are on-going and allowing players to choose who they play with, leechers and kill-stealers will find their ways no longer effective in progressing their characters, effectively putting a limit to griefers in-game.
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One idea I was thinking over was having battles locked to start with, but people can click a Request Help button that'll allow one person nearby to join in if they think they could use assistance. Maybe a Whitelist of people you'll let join in at any time too.
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